Steading of the Hill Giant Chief has 94 ratings and 3 reviews. Michael (Giants G1). by Be the first to ask a question about Steading of the Hill Giant Chief. Demon Rock Games presents a 5E conversion of G1 Steading of the Hill Giant Chief. This module was originally created for 9 players but the. G1 was the first of the three modules that were released The fort is inhabited by families of Hill Giants and is actually fairly well thought out.

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White Dwarf also reviewed the re-released G module series ingiving it a 10 out of I’d consider lowering the levels here, or maybe just focus on Archived from the original on 13 March I swear I don’t ever recall ever gjant that portion of the effect. There are no discussion topics on this book yet.

And in fact the G series is a great foundation with which to build on what I want to do. How long has that been part fo that spell? Speak your names so that those assembled will remember them forever as synonyms for valor!

G1 Steading of the Hill Giant Chief – for DM’s Only | The Neverwinter Vault

Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. I’m about halfway done with my own conversion using some of what is on ENworld. Nothing explicit for haste itself, though. The giants had great difficulty scoring hits see next point. Friday, 30th January, If this is just too many giants for ya, consider cutting out most of G3 it’s difficult to place fire giants in the North, after all and adding Level Two of G3 as an additional level to G2 replacing all fire giants with frost giants, of course.


It’s just an added complication that I’d want to avoid and not balanced for long-living races, either ; better to dial in the spell to something reasonable and not need a layered-on-top fiddly countering mechanism.

Interior art was provided by David A.

Archived from the original on 20 April This, then, turned into a question in my statistics class Monday night: I have not played this module so cannot comment on it directly. Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. Steading of the Hill Giant Chief.

Steading of the Hill Giant Chief

G Against the Giants. The big battle will be in the Great Hall, which holds 29 giants, 8 ogres and a cave bear. Options for rolling hit points: Everybody should play through this once.

Wednesday, 9th March, To players just a few years younger than myself, the adventures are novel, so I get an opportunity steadimg DM them all over again. Butterfield felt that the dungeon was not an easy challenge, especially with the strong and numerous monsters such as the roughly eighty trolls on one level. Lee rated it liked it Tje 08, Reset Fields Log in. Be the first to ask a question about Steading of the Hill Giant Chief. Shattered Lands Dark Sun: While it’s fun to play with the hardcore rules, the sheer size of areas in this module turns what could be a fun romp through a classic adventure into pure tedium – if my tabletop DM forced me to roll every singular dice roll imaginable, I’d spend all day rolling dice instead of doing what’s fun – playing.

Dale Donovan rated it liked it Jul 15, Hall of the Stedaing Giant King. AdvAb Journey to Whitehawk Mountain. Each can be played as a standalone adventure, or as a series. I translated hit points by just subtracting a monster’s Hipl Dice i. The cover, as with the other early TSR adventures, is in monochrome. Creatures igant here include fire giants, gnollsand in the kennels, hell hounds. Either way, a safe, hidden cave is easily found for a base of operations.


However, what the module lacks in length it makes up for in adventure and concept. This also has the advantage of allowing you to cut down on the sheer number of giant encounters; assume that many of the giants are out on raids for instancethat at least some of the 20 giants encountered in the Great Hall live elsewhere in the Steading, and that their rooms are currently vacant rather than occupied by still more giants, and that the place is alive with slaves scurrying around on tasks and full of gossip and information available to the party with the right steding Summing up, he said “No DM should be without them, for even if he never gets a chance to run them, they are a source of much excellent design quality.

Otherwise, haste is just too powerful. You then could consider running G1 set in the Crags, perhaps, or just deep within the Evermoorsthen have an interim adventure during which the PCs travel north to the Spine of the World and lands beyond, wherein lair Gerti and her compatriots; the Spine is notoriously dangerous, so encounters with everything from stray forces of Obould’s to “madbeard” insane dwarves could be possible.

These house troglodytesbugbearsand carrion crawlers.