Everything in the Irrlicht Engine can be found in this namespace. More. Most objects of the Irrlicht Engine are derived from IReferenceCounted, and so. All scene management can be found in this namespace: Mesh loading, special.
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Name of the parameter for setting the color of debug normals. Used for unicode Filesystem and unicode strings.
Irrlicht 3D Engine: Irrlicht Engine API documentation
This value will never be returned by ISceneManager:: But something should be done there before we release this. Simple implementation of the IMesh interface.
Types of standard md2 animations. My program is terminated and returns 1.
Like mouse events, keyboard events are created by the device and passed to IrrlichtDevice:: Structure for holding data describing a driver and operating system specific data. This method should only be used in Debug mode.
IrrlichtDevice with specialized method from external window. It only forces this enumeration to compile in 32 bit.
New debug name to set. Last week SourceForge, which we use for hosting, was having connectivity issues. Both keyboard and joypads are supported this game supports DirectInput, therefore no XInput keymapper is required Enter the fight and let the Black Lighting strike!
Intends to give a nice ambient to the music that we play in our PC. This is not used by Irrlicht and can be used to send user specific data though the system. An enumeration for all types of built-in scene nodes.
A parameter passed to the registerNodeForRendering method of the ISceneManagerspecifying when the node wants to be drawn in relation to the other xocumentation. An enumeration for all supported types of built-in mesh writers.
Drawn after the solid nodes, before the transparent nodes, the time for drawing shadow volumes. Provides a generic interface for attributes and their values and the possiblity to serialize them.
Definition at line 19 of file ESceneNodeTypes. Callback interface for properties which can be used to influence collada writing. An object which is able to documentaation and deserialize its attributes into an attributes object.
Definition at line 16 of file IAnimatedMesh.
Hence, we tell the compiler again that we do not want always to write their names. Return to Open Discussion and Dev Announcements. Detailed Description Everything in the Irrlicht Engine can be found in this namespace. Best used with embedded devices and mobile systems. We try to figure out what is going on. This is the Irrlicht Software renderer!
Irrlicht 3D Engine: irr Namespace Reference
Note that it will register the node only as ONE type. Name of the parameter for changing the texture path of the built-in csm loader. Used for ansi Filesystem and non-unicode strings.